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3D Artist

 
We are looking for a talented 3D Concept Artist to join our big and creative team. 
Job responsibilities
 
- Collaborate closely with the Art Director and other Concept Artists to produce quality designs that define and expand the look of the game
- Create thumbnails, sketches, environment sketch, game inventory, model sheets and production paintings within a deadline
- Recreate all sketches in Zbrush (3dsmax. Maya)
- Ensure that concept art is consistent with the defined visual style of the game
- Contribute original visual design ideas throughout pre-production and production
- Create additional illustrated concepts for marketing and PR needs
Required qualifications
- University degree in a related field will be considered as an advantage
- Proficiency in Adobe Photoshop, knowledge of ZBrush will be considered as a plus
- Ability to digitally sculpt/model and texture both high and low polygon models
- Knowledge of UV layout, texturing & shading is a plus
- Ability to construct and elaborate on characters based on key reference or concepts
- Experience with texturing is a plus
- Strong understanding of character proportion and costume design
- Ability to quickly iterate concepts given input from the Art Director
- Professional attitude and an ability to take constructive criticism
- An exceptional understanding of mood, lighting and architecture with a keen eye toward form, shape, structure, and silhouette regarding illustration and design
- Superior eye for light, value, composition, color, staging and detail in environmental design
- Strong foundation in the traditional arts, including, but not limited to, figure drawing, landscape painting and illustration
- The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content
- Ability to think outside the box and be creative to find solutions to challenges
- Portfolio is mandatory
- Self-driven, good communicator and a great team-player
- Ability to accelerate workflows through skill improvement
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